Kings


Also Known as...

King's Cup, Community Cup, Circle of Death,  Donut, Oval of Fire,  Ring of Fire, Four Kings, 4 Kings, California Kings

Also Refers to...

There is also a simple unrelated bar game known as Kings

Players
2+

Equipment

Deck of Standard Playing Cards, A Large Cup or Pitcher, Booze

Intoxication Level

Medium to Very High

Setup

A Large Cup or Pitcher is placed in the center of the table and the entire deck is spread around it.

Gameplay

Kings is a game with thousands of variations, the common theme is the "Community Cup" or King's Cup", in which there is a large cup or pitcher in the center.  An entire deck is spread in a circle around the cup.  For each of the first three kings drawn, the player that drew it, poures as much of their drink as they want into the cup in the middle. The player who draws the last king, must drink the cup. Players must drink and dispense drinks based on cards drawn.  Each card has a rule that is predetermined before the game starts.  It is important that the rules for each card are determined and clear for all players before beginning.  Kings can also be mixed with other drinking games.

The cards all have rules, the rules are determined by "house rules". The game may be played with or without Jokers.  The Game ends when either all cards have been flipped over or all four kings have been flipped (depending on house rules) 

The most common card rules are... 

- "Beer Bitch" or just "Bitch" (Often 2, 3, or 5) The Player who drew this card is responsible for getting the other players beer until another player picks another of the same card and becomes the new "Beer Bitch."
- "Bust a Rhyme" or "Rap" (Usually 9) Similar to "Rhyme", some play that the word must be put in a phrase.  This is usually an oportunity to insult another player at the table.
- "Category" (Often A, J, Joker, 7, or 2) The Player must Pick a category such as "Cigarette Companies" or "bands from the that begin with B". Players must come up with something that fits that category and continue around the circle until a player repeats or can't think of something. They must drink. The category page is
HERE.
- "Community Cup" or "King's Cup" (Almost Always K) For each of the first three kings drawn, the player that drew it, poures as much of their drink as they want into the cup in the middle. The player who draws the last king, must drink the cup.
- "Floor" or "Four to the Floor" (Usually 4) When this card is drawn the players must put four fingers on the table or floor.  The last to do so must drink.
- "Gals", "Ladies", "Chicks", "Skirts", "Girls", or "Whores" (Usually 3, 4, 5, 6, 7, or Q) All female players must drink.
- "Game of Sevens" or "F*ck You" (Usually 7 or 5) The drawing player begins by saying the number "one".  The next Player continues by saing "Two" and this continues in succession until the number 7, number with 7 in it (like 17) or multiples of 7 (like 14), the person must say "f*ck Me" instead. When "f*ck Me" is said the direction of the flow reverses. Any player that says the wrong thing or goes out of turn must drink. Some have the player say "f*ck You" instead. Similar to
Buzz
- "Give", "Nominate", "You", or "F*ck You"  (Usually 2, or Black Cards) The Player who drew this card selects someone who then must drink. Some play that any cards that are not dedicated to another rule are give or take depending on the color. For Example, a Red 3 means the player who drew it must drink 3.  A Black 2 means the player who drew it may give 2 drinks to another player.
- "Guys", "Gentlemen", "Boys", or "D*cks" (Usually 3, 4, 5, 6, 7, or J) All male players must drink.
- "Heaven" or "Five to the Sky" (Usually 7 or 5) When this card is drawn the players must put a hand in the air.  The last to do so must drink.
- "Left" The Player to the left of the Drawing Player must drink.
- "Mate" or "Date" or "Pick a Date" or "Ride o' Die" (Usually 8 or 2) The drawing player must pick another player with whom they must drink every time the chosen player has to drink and vice-versa.
- "Never Have I Ever" (Often J, 5, or 10) The drawing player says "Never Have I Ever..." and says something like "gone skinny dipping".  Every player who has done the thing said (including the Drawing Player) must put down one finger and drink. Then the next player says "Never Have I Ever...". This continues until one or more players have put down all three fingers.  They must take an extra drink and a new card is drawn.
- "Nose" or "Nose Game" (Often 6 or 9) When this card is drawn the players must put a finger to the tip of their nose.  The last to do so must drink. Some Play that the drawing player becomes the 'Nose Master' and may at any time in the game discretely put their finger to their nose.  The last player to follow suit must drink.
- "Questions" (usually Q) The Player must ask a player a question, That player must ask another a question. If the Player answers, asks a question back to the person who asked them, or asks a question that was already asked, they must drink.  Some play that the Player who draws must ask one question. Last person to answer truthfully drinks. The Questions page is
HERE.
- "Reverse Waterfall" (Often Red 8, Red A, Red 10, or Red J) The drawing player must start drinking alone, the player to the drawing players left may start at any time, the next player may start at any time and so on until all are drinking, the last player to start drinking is also the first that may stop and the order reversed back like a regular waterfall.  Often this is the red card while the black card is a regular waterfall.  This essentally makes the red card (usually 8,A,10, or J) the worst or second worst (to the last King) card to draw.
- "Rhyme" (Usually 9) The player who picks the card comes up with a word and each Player must come up with a word that rhymes with the word and continues until someone can't think of one or repeats. The Rhyme page is
HERE.
- "Right" (Often 2, 3, 4, 5, 6, 7, or J) The Player to the right of the Drawing Player must drink.
- "Rule" or "Rulemaster" (Often A, J, or 2) The Player may Create a rule ("Make a Rule"). The rule continues for the entire game, "Make a Rule" examples are found below.  Some play that the King is both "pour in the cup" and "make a rule".  Some play without the cup in the middle (see Variations), in this case King is usually "Rule".
- "Sentence" (Often 10, or 8) The drawing player must make up the first word of a sentence. The next player must add a second word to the sentence and so on. If a Player completes, ruins, or cannot continue the sentence must drink.
- "Social" or "Everyone" (Usually 2 or 10) Everyone at the table must drink. The Sentences page is
HERE.
- "Take", "Drink", "Me", or "F*ck Me" (Usually 3, or Red Cards) The Player who drew the card must drink. Some play that any cards that are not dedicated to another rule are give or take depending on the color. For Example, a Red 3 means the player who drew it must drink 3.  A Black 2 means the player who drew it may give 2 drinks to another player.
- "Thumb Master" (Often 4, 5, 6, or 7) The Drawing player may once, at any time during the game, put their thumb on the table, the last person to put their thumb on the table must drink.  Some Play that this may be done unlimited times throughout the game. The Thumb Master page is
HERE.
- "Waterfall" (Often 10, J, A, or 8) All players start drinking at the same time, the drawing player may stop when they wish, the person to their left must wait for the drawing player to finish then they may stop when they want. The next player must wait for  that, and so on down the line.  Some play that the drawing player may choose the direction of the waterfall. Meaning they choose whether the person to their right or the person to their left may stop second.  Some play that if the card is red, the waterfall goes to the drawing players right. If it is black, , the waterfall goes to the drawing players left. (not to be confused with a Reverse Waterfall explained above

- "Wild Card" (Usually Joker or Jack) The person who drew this card may choose any rule except Kings Cup. Meaning the player may start a game of "Categories", "Waterfall", "Social" or ect.


Less Common Rules are...

- "2 fingers" (Usually 2) The drawer of this card must drink 2 fingers distance, down their drink.
- "3 Muskateers" (Often 3) The Player that draws this card chooses 2 other people. All three must take a shot or drink(depending on predetermined house rules).
- "3 fingers" (Usually 3) The drawer of this card must drink 3 fingers distance, down  their drink.
- "4 fingers" (Usually 4) The drawer of this card must drink 4 fingers distance, down  their drink.
- "5 Seconds To Mars" (Usually 5) The player who draws this card must Take 2 shots, back to back.
- "7 or sippin'" (Usually 7) The player that draws this card must Roll the die twice. if the 2 numbers don't pass 7, take that amount of drinks.
- "9 and Fine" (Usually 9) The Drawing player must take a shot, and hold it in their mouth for 9 seconds. if unable they must take another.
- "Animals" (Often 5, 6, or 7) The drawing player begins one round of Animals * The Animals page is
HERE.
- "Arrogance" (Usually A) The drawing player chooses another player to challenge.  The drawing player must pour any amount of booze into a cup. The chosen player (challenger) does the same. The drawing player flips a coin, and  the challenger calls 'heads or tails'. The loser drinks and challenges another player, the Game ends when all players have been challenged (once each).
- "Assey" or "Double Fist" (usually J) The drawing player must drink from two drinks at once for a designated amount of time.
- "Cargo" or "Ship came into the harbour" (Often 8) The drawing player begins by saying "A ship came into the harbour, carrying a cargo-load of ...", and names a category (like 'cigarettes' or 'child actors) The next player must name something from the category. The game continues until a player can't think of anything or says something wrong. The violating player must drink.
- "Chinese Fire Drill" (Usually 10 or Joker) When the card is drawn, all players must run one full time around the table past their own chair and into the chair after theirs. The last person to sit down drinks. Any player that knocks over a chair must drink.
- "Dare or Drink" (Often 2, 3, 4, 5, 6, or 7) The player who draws this card must Dare another player to do something (exc. take shots) or they take a shot or drink (depending on predetermined house rules).
- "Date"  (Often 5, 6, or 7) All players must remove an article of clothing.
- "Divide" (Usually 5) The Drawing player can give out 5 drinks split among the other players in any manner.
- "Double Dare" (Usually Q) The drawing player Dares another player to do something. The other player may do the dare or dare the drawing player to do it. If the drawing player refuses, they must drink. If the drawing player does the dare, the chosen player must drink.
- "Draw" or "Dinosaur" The player that draws the card may use a permanent marker to draw on another player.
- "Gecko" (Usually 4, 5, 6, or 7) The Drawing Player shouts "Gecko". All players must press their bodies flat against a surface like a wall or counter, the last player to do so drinks.
- "Genocide" (Often 8 or 10) Every player must drink. last player to drink, must takes another drink.
- "Gimp" or "Slave" (Usually 8) The Drawing player becomes the 'gimp' or 'slave'. The 'master' is the person to their left. The drawing player remains gimp until someone else picks the card and becomes the new 'gimp' or 'slave'. The master can make the gimp do anything (within reason), the gimp is not allowed to speak or make eye contact with other players unless given permission to do so by the master.
- "God" (Usually 7 or Joker) The drawing player licks the back of the card and sticks it to their forehead. While the card is on their forehead, they may force any player to do what they like until the card falls off.
- "Hot Seat" (Usually A or Q) Each player asks the player who drew the ace a question. If the drawing player refuses to answer the question, they must drink.
- "In your face" (Usually A) The drawer puts the card on their forehead ("lick it and stick it") and must drink until the card falls off.
- "Kiss, Flash, or Drink" (Often 8, 4, 5, 6, or 7) The player that draws this card chooses another player who must decide to either Kiss the drawing player, Flash the drawing player, Or take 2 drinks.
- "Mack" (Usually J) The player who draws the first card must wait for the second to be drawn. These two players must then Mack. This process is repeated for the remaining two cards.
- "Maori warrior" or "The Warrior Game" (Often J) The Drawing Player must stand up and start performing a war dance, the people either side of the drawing player must row on their outside like they are in a canoe. The drawing player can pass the war dance to anyone in the circle by pointing at them with both hands. The players on each side of the player pointed at are the new rowers. If any player messes up, or is judged to be not warrior enough, they must drink and the warrior game ends.
- "Moose" (Usually 4, 5, 6, or 7) If this card is drawn, all players must immediately put their thumbs to their head with their fingers out like moose horns. The last player to do this must drink.
- "Most Likely To" (Often 2, 10, or A) The drawer of this card chooses a possible scenario, like "who is most likely to pass out first" or "who is most likely to get married next". All participants point at the person they think is most likely to do this activity. Players must drink for each finger pointing at them.
- "Music Game" (Often 5, 6, or 7) Each person chooses an instrument and an action that mimes it (like air guitar). Everyone claps two times then the drawing player  says their instruments anme and mimes, everyone claps two times again, then the drawing player says someone else's instrument and mimes it. The the player whose instrument was called out follows continues. If a player forgets an instrument or claps out of time, they must drink.
- "Nicknames" (Often 4 or J) The player that draws the card must give a nickname to another player. For the rest of the game, any player who calls the player by their real name, must drink.
- "Pediddle" (Often 5, 6, or 7) The drawing player chooses another player to remove an article of clothing.
- "President" or "Captain D*ckhead" (Often 6, or A) The drawing player becomes the President or Captain and can basically do anything they want, imposing rules and giving out drinks until the next 6 is drawn. All previous rules are revolked and the new drawing player becomes the Captain or President.
- "Question Master" (Usually Q) The drawing player (The Question Master) must be told to "F*ck off" if they any player a question for the rest of the game.  If the asked player responds correctly, the Question Master must drink. If the asked player reponds any other way they must drink.
- "Race" (Often A, J, or 10) The drawer of this card chooses another player to chug their beer with. Both players must finish what is in their cup or beer. The loser must refill both cups (or get 2 more beers).
- "Random Text" (Usually 7 or Joker) Whoever draws this card must give their cell phone to another player. The other player may text a random person from their phone book. Some play that if the person responds, the players other than the drawing player may continue the conversation.
- "Rollback" (Usually Joker) This card eliminates 1 previous rule.
- "Rotation",  "Direction", or "Back" (Often 3, 10, or J) The direction of play switches (clockwise to counterclockwise, or counterclockwise to clockwise).
- "Roulette" (Usually 6) The player that draws this card must Roll the Die and drink the number of drinks it lands on, unless it is a 6 in which case the Player may pass the die to any other player who must drink the amount rolled, unless it's a 6 and so on.
- "Secret Service" (Often 4, 5 ,6, or 7) The Drawing player may once, at any time during the game, put their hand on their ear, the last person to put their hand on their ear must drink.
- "Shuffle" (Often 2 or 10) All players must switch places.
- "Simon Says" (Often 10) The drawing player performs a sign (like blowing a kiss or peace sign or giving the finger), and the next player must repeat the sign and add another. The next person performs both previous signs and adds another. It contiues until a player cannot timely respond or misses a sign.
- "Slam" or "Bass" (Usually A) The drawer of the card slams their hands down on the table, the last one to do so drinks.
- "Slap" (Often Joker, 2, or A) The person who draws the card picks someone to slap them. The slapper can slap them as hard as they choose.
- "Snake-eyes" (Usually 7) The drawing player (known as "Snake-Eyes") may make any player drink that they make eye contact with until another 7 is drawn. The new drawing player becomes the new "Snake-Eyes".
- "Spelling B" (Often A, Q, J, or 10) The drawer of this card chooses someone to spell a word. If the chosen player is unable to spell the word they must drink. Usually difficult to spell words are used.
- "Strip" or "Go on then!" (Often 10)The Drawing player must remove an article of clothing.
- "The Joker" (Usually Joker) The player who draws this card must tell a joke, any player that laughs must drink. If nobody laughs, the drawing player must drink.
- "Thrift Tranny" (Usually 9) When the card is drawn, every player must switch a garment of clothing with a person to their right, left, or directly across the circle from them, this person must be of the opposite sex. Players must only trade their own clothing and may never switch to recieve their own clothing.
- "Thumper" (Often 5, 6, or 7) The drawing player begins one round of Thumper *
Rules Here
- "Toilet Card" (Usually 10, Joker, or A) Only the drawing player is permitted to use the toilet. No players are permitted to draw while the player is away from the table.  Some Play that if any player chugs a beer, they may use the toilet (like an honorary "Toilet Card".  Others play any time a player's cup is empty they may use the toilet providing they fill it on the way back (The "Toilet Card" is needed if not).
- "To the face" (Usually A) Once the card is drawn everyone draws another unknown card and puts it to their forehead, without looking. Players must figure out what their card is without any reference to its numerical or symbolic value. The last person to figure theirs out drinks.
- "Where, Wearing, While" (Almost Always K) This rule is similar to "Community Cup" except the in addition to pouring in the cup the Player that draws the first king decides where the Player who eventually drinks the whole  will drink it (eg in the shower, front yard, sitting on the floor, etc). The player that draws the second king chooses what (if anything) the eventual drinker will wear (naked, bra and undies, underwear on the head, etc.). The Player that draws the third King chooses what the drinker will be doing (or what will be done to them) while drinking the cup (eg. spinning in a circle, getting hit with snowballs, getting a weggie, etc). The fourth king pulled is the person that must drink the cup and suffer through the rules.
- "Whine" (Usually 9) The drawing player must whine about something (like "My Beer is Waaaaarm" or "My Eyes are Soooore"). The next player must then whine about something else. Play continues until a majority of players deem a whine not whiny enough or a player cannot timely respond.
- "Slap your Face" (Usually A) All players must slap their faces. The Last person to do so must drink.


"Make a Rule" Examples

- "Add a Card Rule" or "Change a card rule" the rule maker may change a card rule (examples above).
- "Bilingual" All Players must talk in an accent chosen by the rule maker.
- "Buffalo" or "Left Hand Only" Every play must drink with, and only hold their drink in their left hand.
- "Close your eyes" The last person to break a rule must close his or eyes, until someone else breaks a rule. If the person opens his or eyes or forgets to close them, he or she must drink.  Some Play until it is the violators turn to draw.
- "Dates go both ways" Any Player that makes a date has to drink whenever their date drinks, and vice versa.
- "End phrase" The rulemaker chooses a phrase. All players must end their sentence with that phrase.
- "Eyes" or "Reverse Snake-Eyes" The rule maker chooses another player. Every time this designated player makes eye contact with another person, the designated player must drink.
- "Falsetto"  Players may only speak in a falsetto (high pitched) voice. Those that fail to do so must drink.
- "Glockaz" All Players must cluck and flap like a chicken for the next round, using only their mouths to drink.
- "Grind Baby!" The rule maker picks a word (usually common like 'drink' or 'me'). Whenever a player says the chosen word, the rule maker picks someone for that o grind with for ten seconds. Same-sex grinding is permitted. If the rule maker is the one who breaks the rule, the last person who broke the rule picks who the rule maker must grind with.
- "Hunter's Rule" Players may only talk if it is their turn to draw or if the person whose turn it is to draw calls on them. If they talk without permission, they must drink. Som play that violators must sit on the floor until another person breaks the rule.
- "In bed" Every player must finish all sentences with "in bed". (I need a refill, in bed)
- "In my pants" Every player must finish all sentences with "in my pants". (I need a refill, in my pants)
- "Inside Voices" or "Whisper talk" All Players must whisper when talking.
- "Last Word Twice" Every sentence said must repeat the last word. (ex. is it my turn, turn?)
- "Little Green Man" All players must pretend to have a little green man sitting on the rim of thier cup. Players must remove the little man from their cup before they drink, and replace him to the rim of their cup after they drink.
- "Names" All Players must say the name of the person they are talking to at the end of every sentence. If addressing the group at large, use a group name chosen by the rule maker when making the rule.
- "No D words" No Player may say drink, drunk, or drank at any time during the game, violators must CONSUME
- "No Negatives" No sentence can contain words like "No, not, can't, won't" etc.
- "No Pointing"  No Player may point at another person at any time during the game, violators must drink.
- "No S's" Any player who uses a word with the letter "s" has to drink.
- "No first names" No Player may say another players name.
- "No swearing" Any player who swears or uses a curse word has to drink.
- "Own Person" Players are not allowed to touch themselves with their arms or legs (players can not cross legs, fold arms, scratch, etc.). violators must drink.
- "Permission" Before anyone opens a drink, they must ask the rule maker for permission.
- "Strip Rule" Every-time someone pulls a specific card (or suit, color, etc.) That person removes an article of clothing.
- "Super Troopers" All Players must say "meow" after every sentence, anyone who fails to do so must drink.
- "Swears" or "Cusses" Any player who completes a sentence without using a curse word at some point in the sentence must drink.
- "Thumb Master" or "King of Thumbs" The rule maker can play the 'Thumbs' game whenever they wish, as many times as they wish. The Thumb Master page is
HERE.
- "Time Out" If any player says the name of another person, the player must put their forehead down on the table until someone else breaks the rule. Some play for one entire round of the table.
- "Timebomb" The Rule maker designates a person as 'the fuse', The next time 'the fuse' is forced to drink for any reason, the entire group must finish whatever they have left in their glass.
- "Tongue out" All Players must talk with their tongue out all the time.
- "Touching the Table" Any player who touches the table has to drink.
- "Viking rule" Every-time the rule maker uses his hand to put Viking horns on his head, everyone has to pretend to row a boat, last one drinks.
- "We all drink!" Every time the rule maker has to drink, all players must drink as well.


Common Game Formats and Card Rules

Possum Rules...

Red 2: "Take 2"
Black 2: "Give 2"
Red 3: "Take 3"
Black 3: "Give 3"
4: "Floor"
5: "Five to the Sky" ("Heaven")
6: "Nose"
Red 7: "Take 7"
Black 7: "Give 7"
Red 8: "Reverse Waterfall"
Black 8 "Waterfall"
9: "Bust a Rhyme"
10: "Social"
J: "Back" ("Rotation")
Q: "Questions"
K: "Community Cup"
A: Categories

California King's Rules...

Red 2: "Give 2"
Black 2: "Take 2"
Red 3: "Give 3"
Black 3: "Take 3"
Red 4: "Give 4"
Black 4: "Take 4"
Red 5: "Give 5"
Black 5: "Take 5"
Red 6: "Give 6"
Black 6: "Take 6"
7: "Waterfall"
8: "Thumb Master"
9: "Bust a Rhyme"
10: "Categories"
J: "Guys"
Q: "Gals"
K: "Community Cup"
A: "Social"

 Other common formats...

2: "You" ("Give")
3: "Me" ("Take")
4: "Whores" ("Gals")
5: "Beer Bitch"
6: "Dicks" ("Guys")
7: "Rulemaster" ("Rule")
8: "Mate"
9: "Bust a Rhyme"
10: "Categories"
J: "Never Have I Ever"
Q: "Question"
K: "King's Cup" ("Community Cup")
A: "Waterfall"


2: "You" ("Give")
3: "Me"  ("Take")
4: "Floor"
5: "Guys"
6: "Chicks" ("Gals)
7: "Heaven"
8: "Pick a mate" ("Mate")
9: "Bust a Rhyme"
10: "Catagories"
J: "Never have I Ever"
Q: "Questions"
K: "Make a Rule"  ("Rule")
A: "Waterfall"


2 "You" ("Give")
3 "Me" ("Take")
4 "Whores" ("Gals")
5 "Beer Bitch"
6 "D*cks" ("Guys")
7 "Game of Sevens"  
8 "Mate"
9 "Bust a Rhyme"
10 "Categories"
J "Never Have I Ever"
Q "Question Master" ("Questions")
K "Rulemaster"
A "Waterfall"
Joker "Wild Card"

2 "You" ("Give")
3 "Me" ("Take")
4 "Floor"
5 "Guys"
6 "Chicks" ("Gals")
7 "Heaven"
8 "Mate"
9 "Bust a Rhyme"
10 "Categories"
J "New Rule" ("Rule")
Q "Questions"
K "Everyone" ("Social")
A "Waterfall"
Joker "Choker"

2 "Ride o' Die" ("Mate")
3 "3 Muskateers"
4 "Dare or Drink"
5 "5 Seconds To Mars"
6 "Roulette"
7 "7 or sippin' "
8 "The Great"
9 "9 and Fine" 
10 "Never have i ever"
J "Kiss, Flash, or Drink" .
Q "Double Dare"
K "Rule" 
A "Genocide"
J "The Joker"

2: "F*ck You" ("Give")
3: "F*ck Me" ("Take")
4: "Floor"
5: "Guys"
6: "Chicks"
7: "Heaven"
8: "Never Have I Ever"
9: "Bust-A-Rhyme"
10: "Sentence"
J: "Categories"
Q: "Questions"
K: "King's Cup"
A: "Make a Rule" ("Rule")

2: "Drink" ("Take")
3: "Right"
4: "Left"
5: "Categories"
6: "Nominate" ("Give")
7: "Never Have I Ever"
8: "Girls" ("Gals")
9: "Bust a Ryme"
10: "Boys" ("Guys")
J: "Rule"
Q: "Thumb master"
K: "Community Cup"
A: "Piss card" ("Toilet Card")

New Zealand Rules...

2: "Nominate 2" ("Give 2")
3: "Nominate 3" ("Give 3")
4: "Nominate 4" ("Give 4")
5: "Snake Eyes"
6: "Thumb master"
7: "Maori warrior"
8: "Ship came into the harbour" ("Cargo")
9: "Bust a Rhyme"
10: "Toilet card"
J: "Rule card"
Q: "Question master"
K: "Where, wearing, while"
A: "Arrogance"


Breakdown by card

2 is often "Give 2 Drinks", "Take 2 Drinks", "Social", "2 fingers", "Shuffle", "Most Likely To", "Give 2 Drinks", "Take 2 Drinks"

3 is often "Give 3 Drinks", "Take 3 Drinks", "3 fingers", "Rotation", "Direction", "Draw"

4 is often "Give 4 Drinks", "Take 4 Drinks", "Gals", "Whores", "Moose", "Dinosaur", "4 fingers", "Nicknames", "Rhyme", "Secret Service", "Thumb Master"

5  is often "Give 5 Drinks", "Take 5 Drinks", "Five to the Sky", "Divide", "f*ck You", "Pediddle" , "Date", "Gecko"
 
6 is often "Give 6 Drinks", "Take 6 Drinks", "Dicks", "Captain D*ckhead", "President", "Music Game", "Thumper", "Animals", "Mate", "Pick a Date"

7 is often "Give 7 Drinks", "Take 7 Drinks", "Heaven", "Snake-eyes", "God", "Random Text"

8 is often "Waterfall", "Reverse Waterfall", "Gimp", "Slave", "Social" 

9 is often "Ryhme" "Rap" "Thumb Master" "Thrift Tranny" "Whine" "Nose Game" 

10 is often "Social" "Simon Says", "Toilet Card", "Chinese Fire Drill" " Strip" "Go on then!" "Cargo"

J(ack) is often  "Make a Rule", "Never Have I Ever" "Gentlemen", "Guys", "D*cks" "Mack"

Q(ueen) is often "Questions", "Gals", "Ladies", "Chicks","Skirts", "Whores",  "Assey", "Double Fist"

K(ing) is almost always "Community Cup" and sometimes "Rule" instead or in addition

A(ce) is often "Categories", "Spelling B", "Race", "Dirty Pint", "In your face", "To the face", "Slam", "Bass", "Slap your face", "Hot Seat"

Joker is often "Rule", "Rollback"  or "Wild Card"

Variations

Seperation Rule (Variation A) 

The first person to remove a card that breaks the circle of cards has to drink or take a shot.

Kings Beer (Variation B) 

Some play that the first players that draw the first 3 kings must drink a quarter of a beer.  Others play that the first King must drink a quarter beer, the second drinks a half beer, the third drinks 3/4 a beer, and the last drinks a full beer.

Ring of Fire (Variation C)

Some, especially in the U.K. play that if a Player draws any King they pour into the cup and the player that breaks the circle of cards must drink the cup (not the fourth King).

Kings Balance (Variation D)

Some play that after cards are flipped they are placed on top of the King's Cup. The game is over when the cards fall off, the one that knocked them off must consume the King's Cup.

Pop Top (Variation E)

Some play with a full unopened can of beer in the middle (Rather than a large cup or pitcher), after each player draws a card they places it under the tab on the can, when a player's card pops the can open they must chug it.  King is usually "Rule

Don't Break the Circle (Variation F)

Some play that the cards are areanged in a circle and the first player to break the circle must finish their drink unless no other player notices the broken circle and the next player has drawn a card.

Funnel Suit (Variation G)

Some play that the suit of the card that breaks the circle in Variation F becomes a "funnel" suit. Any drinking fines received while this suit is drawn must be funnelled. Making the last King worse if it is the "funnel" suit.




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